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CYBERPUNK 2020 ADDITIONAL RULES
FIRE CORRIDORS & GRAZING FIRE
Combat Rules
A fire corridor is where you plot an area where the enemy
can advance, then set up a machine gun, or other auto-
RECOIL
matic weapon, to cover it with sweeping fire. That way you
A character compares his BOD stat to the BOD Minimum
don't have to aim when the enemy starts moving through it,
(calculated using the table below) of the weapon he is fir-
you just hold down the trigger and sweep. This Ambush
ing. If his BOD is equal to or higher than his weapon's BOD
doesn't grant +5 to Attack rolls, but +10 to Initiative.
Min, he may fire without penalty; if the character's BOD is
Grazing fire is where you set the machinegun at knee level
at least 2 points greater than a semi-auto weapon's BOD
and fire; this way, you usually hit not-so-well-armored legs.
Min, he may fire it at a ROF of 2 rather than 1. However, if
Grazing fire is considered a use of Suppressive Fire which
the firer's BOD is less than the BOD Min, penalties are
only hits legs. [Listen Up You Primitive Screwheads, pg.48]
based on the firer's BOD minus the weapon's BOD Min
(referred to as Difference Factor or D-fac).
If the firer's BOD is lower than his weapon's BOD Min, he
GRACE UNDER FIRE
may only fire at a ROF of 1/2, with WA reduced by -2 per 1
Complex Actions: During combat, the referee should evalu-
point of D-fac, and must make a (BOD+Strength Feat+1d10)
ate each action that a character (PC or NPC) wants to do,
roll vs the (BOD Min x2). If this roll is failed, the firer takes
and decide whether the proposed action is simple enough
1 point of damage per point of D-fac to his firing arm; criti-
for the character to do it without having to think too much.
cal failure means the weapon is also dropped. Any weapon
Simple actions are: shoot at someone, duck for cover, run,
with a BOD Min of 9 or less is assumed to be fireable by
attack, reload, etc. More complex actions, requiring more
anyone, but you have the option of using the BOD Min
complex thought, require that the character ignore the stress
restrictions for all weapons. [Blackhammers, pg.48]
and keep his head clear.
Simulate this with a COOL+1D10 roll, against a Difficulty
Weapon Type Base BOD Min
15+. If the character succeeds, he is free to perform the
D6 weapons ..........................................(Max Damage/6)
proposed complex action. If he fails, he has to do some-
D10 weapons ........................................(Max Damage/5)
thing simple that still fits the situation instead.
Shotguns ...............................Max SHOT Damage x0.25
Grenade launchers ....................... (Diameter in mm) x0.3
Morale: When a character is hit and wounded, trapped, or
outnumbered/out-gunned, or when a vehicle a character is
Modifiers Multiply all mods together
1-handed (handgun) ..................................................x2.0 in is damaged, a COOL+1D10 roll against a Difficulty 15+
2-handed, no brace* (SMGs & shotguns) .................x1.0 (or more, depending on the situation) is necessary to see if
2-handed & brace* (rifles, MGs, other SMGs) ..........x0.5 the character continues to fight. If failed, the character will
High-pressure/high-velocity grenades .......................x1.5 try to seek cover, or even flee if the roll is fumbled. In cases
EAP (railguns) ..........................................................x1.8 where regimented teams are involved, the team leader's
ROF 1-3 (semiauto) ..................................................x1.0 Leadership skill can be added to each member's roll if they
ROF 3-16 ............................................................... x1.75 are in contact or line of sight of him.
ROF 16-30 ...............................................................x2.0
ROF 31-60 ...............................................................x2.5 Seeking Cover: Unless a character has been properly
ROF 61-120 .............................................................x3.0 trained to seek cover (or go prone if no cover is available)
ROF 121+ ................................................................x3.5 when a firefight starts, make a COOL + 1D10 roll at Diffi-
*Brace=stock, arm brace, shoulder strap, harness, sling, culty 13+. If the character fails the roll, they look around to
mono/bi/tripod, gyro-mount, etc. see what's happening instead, or shoot back, if so dis-
A Cyberarm acts as BOD 12 for pistol recoil purposes. posed.
A Powered Exo-Mount has BOD 18 for recoil purposes.
Suppressive Fire: Realistic referees should require COOL
+ Combat Sense + 1D10 rolls at Difficulty 15+ before al-
FULL AUTO lowing a character (NPC or PC) to put himself in danger by
When firing full-auto at multiple targets the distance be- exposing himself to suppressive fire. Characters who can't
tween targets is included when dividing the number of pos- be hurt by the suppressive fire are exempt.
sible hits. So two characters 5 meters apart = 7, 6 targets [ Pobierz całość w formacie PDF ]

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